2 official sources support the stable facts on this page.
Last reviewedQuick answer
Shift At Midnight is designed and marketed for a maximum of three players. A dated official patch permits lobbies up to six but warns that larger sessions can cause unforeseen issues.
What the reviewed sources establish
- The Steam page markets online co-op for up to three.
- An official patch added a six-player lobby option.
- The same patch warns that the game remains designed for three.
Use this current-build checklist
- Update all players to the same build.
- Test the official three-player baseline first.
- Confirm host and proximity chat.
- Increase the cap only after the baseline works.
- Record build and lobby size when reporting a problem.
Keep the answer current
- Do not present six players as an issue-free design promise.
- Later patches can change the lobby boundary.
Verification boundary
What still needs live verification
The six-player option is a warned exception, not the marketed design target. Recheck dated official sources and the current live build before relying on this answer.
Official descriptions establish stable scope. Interface paths, balance, values, rewards, schedules, and version-specific behavior must still be checked in the current game build.
Official media and records
Check the primary sources
Use these official pages for the current store description, announcements, screenshots, patch notes, or platform status.